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Race of the Damned from Eerie No. 109
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Book Review: Kiteworld
Book Review: 'Kiteworld' by Keith Roberts
3 / 5 Stars
‘Kiteworld’ was published in 1985 in the UK by Gollanz; this Ace mass market paperback edition (293 pp.) was released in the US in May, 1988, with cover artwork by Blas.
‘Kiteworld’ contain several stories that first appeared in Interzone magazine in the early 1980s, as well as, apparently, some newly-written chapters Roberts produced to bring the overall collection to book-length.
‘Kiteworld’ is set in a future Britain, where, in the aftermath of a vaguely described catastrophe – perhaps a nuclear war – civilization endures, albeit in a rural landscape where technology is at a level ca. 1910.
Within this ‘Realm’, a vaguely Christian Church occupies the position of power, mainly by guarding the populace from incursions by ‘demons’ (i.e., mutants) originating within the fallout zone bordering the Realm. The Church has few scruples about using severe penalties – including execution – to restrict technological advancement, the acquisition of historical knowledge (such as maps), and dissent from its theologies.
As part of efforts to deter the ‘demons’ from trespassing into Realm space, the Church sanctions the use of large, man-carrying kites. These are regularly launched aloft, there to float for hours displaying ‘hex’ signs and symbols designed to repel demons. Those who man the kites are highly regarded in Realm society, but the mortality rate for kite flyers is high, and an innate fatalism rules their lives.
The stories in ‘Kiteworld’ follow the adventures of a group of recurring characters, who man the kite stations, and dwell in the small towns, that occupy the outer districts of the Realm. The novel’s sf elements are muted, and serve mainly as a background against which author Roberts explores themes such as the tensions between orthodoxy and dawning humanism (a theme which he visited in his 1968 novel Pavane).
The writing style Roberts employs in Kiteworld is of mixed effect. While there are many descriptive passages, their focus on incidental details often fails to enlighten the reader; for example, the grease, smell, and manipulation of the kite-launching gear is fulsomely presented, but clear descriptions of the kites and the principles of their flight are deliberately vague. As well, I often was frustrated by Roberts's use of dialogue laden with British colloquialisms, slang, and figures of speech to impart important plot details in an oblique, inferential manner.
That said, as with Pavane, Roberts makes the world of the Realm more ‘real’ than many contemporary, 800-page fantasy novels, burdened by highly descriptive prose, struggle to achieve with their own imagined landscapes.
The action picks up in the last chapters of the novel, but unfortunately, Roberts elects to close on a contrived note.
‘Kiteworld’ will most appeal to those readers with the patience to sit down with a slower-paced narrative that centers on the trials, tribulations, and hopes of its characters. Those looking for a action narrative, with proto-steampunk sensibilities, are better off passing.
3 / 5 Stars
‘Kiteworld’ was published in 1985 in the UK by Gollanz; this Ace mass market paperback edition (293 pp.) was released in the US in May, 1988, with cover artwork by Blas.
‘Kiteworld’ contain several stories that first appeared in Interzone magazine in the early 1980s, as well as, apparently, some newly-written chapters Roberts produced to bring the overall collection to book-length.
‘Kiteworld’ is set in a future Britain, where, in the aftermath of a vaguely described catastrophe – perhaps a nuclear war – civilization endures, albeit in a rural landscape where technology is at a level ca. 1910.
Within this ‘Realm’, a vaguely Christian Church occupies the position of power, mainly by guarding the populace from incursions by ‘demons’ (i.e., mutants) originating within the fallout zone bordering the Realm. The Church has few scruples about using severe penalties – including execution – to restrict technological advancement, the acquisition of historical knowledge (such as maps), and dissent from its theologies.
As part of efforts to deter the ‘demons’ from trespassing into Realm space, the Church sanctions the use of large, man-carrying kites. These are regularly launched aloft, there to float for hours displaying ‘hex’ signs and symbols designed to repel demons. Those who man the kites are highly regarded in Realm society, but the mortality rate for kite flyers is high, and an innate fatalism rules their lives.
The stories in ‘Kiteworld’ follow the adventures of a group of recurring characters, who man the kite stations, and dwell in the small towns, that occupy the outer districts of the Realm. The novel’s sf elements are muted, and serve mainly as a background against which author Roberts explores themes such as the tensions between orthodoxy and dawning humanism (a theme which he visited in his 1968 novel Pavane).
The writing style Roberts employs in Kiteworld is of mixed effect. While there are many descriptive passages, their focus on incidental details often fails to enlighten the reader; for example, the grease, smell, and manipulation of the kite-launching gear is fulsomely presented, but clear descriptions of the kites and the principles of their flight are deliberately vague. As well, I often was frustrated by Roberts's use of dialogue laden with British colloquialisms, slang, and figures of speech to impart important plot details in an oblique, inferential manner.
That said, as with Pavane, Roberts makes the world of the Realm more ‘real’ than many contemporary, 800-page fantasy novels, burdened by highly descriptive prose, struggle to achieve with their own imagined landscapes.
The action picks up in the last chapters of the novel, but unfortunately, Roberts elects to close on a contrived note.
‘Kiteworld’ will most appeal to those readers with the patience to sit down with a slower-paced narrative that centers on the trials, tribulations, and hopes of its characters. Those looking for a action narrative, with proto-steampunk sensibilities, are better off passing.
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The Golden Queen by Druillet and Bihannic
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Book Review: Globalhead
Book Review: 'Globalhead' by Bruce Sterling
2 / 5 Stars
‘Globalhead’ was published in hardcover in 1992; this Bantam Spectra mass market paperback edition (340 pp.) was released in November 1994. The cover artwork is by Bruce Jensen.
With the exception of ‘Are You For 86 ?’, all the stories in this compilation were previously published from 1985 – 1992, in magazines such as Omni and Isacc’s Asimov’s Science Fiction Magazine.
My concise summaries of the contents:
Our Neural Chernobyl: short, but well-written, tale about gengineering gone awry. A subtle twist at the end caps the story off perfectly.
Storming the Cosmos: a collaborative effort with Rudy Rucker. A dissipated KGB informer accompanies a scientific team to the Tunguska meteorite site. Mayhem and hijinks ensue. Rucker’s participation gives this story a dose of absurdist humor, moreso than a standalone Sterling tale.
The Compassionate, the Digital: the Iranian Revolution spreads to a worldwide AI. A bit too vague to be fully effective.
Jim and Irene: a dissipated hackersets off on an existential road trip; he is accompanied by a neurotic Russian immigrant named Irene.
The Sword of Damocles: lame effort at re-telling the Greek myth, using a 90s ‘hipster’ vernacular.
The Gulf Wars: Babylonians Vs Persians, through the centuries.
The Shores of Bohemia: uneven tale of an enclave of the future determined to stick to its anachronisms, despite outside pressures. The nanotech component underlying the story is too contrived to be very effective.
The Moral Bullet: in an anarchic, near-future USA, Sniffy the chemist tries to elude forces anxious to punish him for upending modern civilization. One of the better entries in the collection.
The Unthinkable: brief tale about a Cold War waged with Eldritch Knowledge. Crisp and imaginative; another of the Sterling’s best short stories.
We See Things Differently: A representative of the Islamic World Ascendant investigates socio-cultural upheaval in the USA.
Hollywood Kremlin: smuggler Leggy Starlitz negotiates the treacherous political and economic landscape of post-Soviet Azerbaijan. Dark humor pervades the story.
Are You for R86 ? : Leggy returns; this time he’s in the USA, aiding a team of feckless young women (activists named Vanna and ‘Mr Judy’) who are intent on mass distribution of the banned birth control pill RU486. The evangelical Christian community is determined to stop them – by nonviolent means, of course. Plenty of satiric humor makes this another of the better entries in the collection. Leggy’s adventures continued in Sterling’s 2001 novel ‘Zeitgeist’.
Dori Bangs: ‘what if’ rock critic Lester Bangs avoided suicide in 1982, and instead hooked up, in a drugged-out, burnt-out way, with a dissipated Goth Girl who draws self-referential ‘progressive’ comics. Even if you (for some strange reason) are a diehard Lester Bangs fan (which I am assuredly not) the concept of this story seems really lame.
The verdict ? ‘Globalhead’ is a collection of Sterling’s misses, rather than hits. Unlike other Sterling anthologies (‘A Good Old-Fashioned Future’), more than a few of the entries in ‘Globalhead’ seem phoned-in. But this anthology remains the most affordable way (at present) to get hold of gems like ‘The Unthinkable’.
2 / 5 Stars
‘Globalhead’ was published in hardcover in 1992; this Bantam Spectra mass market paperback edition (340 pp.) was released in November 1994. The cover artwork is by Bruce Jensen.
With the exception of ‘Are You For 86 ?’, all the stories in this compilation were previously published from 1985 – 1992, in magazines such as Omni and Isacc’s Asimov’s Science Fiction Magazine.
My concise summaries of the contents:
Our Neural Chernobyl: short, but well-written, tale about gengineering gone awry. A subtle twist at the end caps the story off perfectly.
Storming the Cosmos: a collaborative effort with Rudy Rucker. A dissipated KGB informer accompanies a scientific team to the Tunguska meteorite site. Mayhem and hijinks ensue. Rucker’s participation gives this story a dose of absurdist humor, moreso than a standalone Sterling tale.
The Compassionate, the Digital: the Iranian Revolution spreads to a worldwide AI. A bit too vague to be fully effective.
Jim and Irene: a dissipated hackersets off on an existential road trip; he is accompanied by a neurotic Russian immigrant named Irene.
The Sword of Damocles: lame effort at re-telling the Greek myth, using a 90s ‘hipster’ vernacular.
The Gulf Wars: Babylonians Vs Persians, through the centuries.
The Shores of Bohemia: uneven tale of an enclave of the future determined to stick to its anachronisms, despite outside pressures. The nanotech component underlying the story is too contrived to be very effective.
The Moral Bullet: in an anarchic, near-future USA, Sniffy the chemist tries to elude forces anxious to punish him for upending modern civilization. One of the better entries in the collection.
The Unthinkable: brief tale about a Cold War waged with Eldritch Knowledge. Crisp and imaginative; another of the Sterling’s best short stories.
We See Things Differently: A representative of the Islamic World Ascendant investigates socio-cultural upheaval in the USA.
Hollywood Kremlin: smuggler Leggy Starlitz negotiates the treacherous political and economic landscape of post-Soviet Azerbaijan. Dark humor pervades the story.
Are You for R86 ? : Leggy returns; this time he’s in the USA, aiding a team of feckless young women (activists named Vanna and ‘Mr Judy’) who are intent on mass distribution of the banned birth control pill RU486. The evangelical Christian community is determined to stop them – by nonviolent means, of course. Plenty of satiric humor makes this another of the better entries in the collection. Leggy’s adventures continued in Sterling’s 2001 novel ‘Zeitgeist’.
Dori Bangs: ‘what if’ rock critic Lester Bangs avoided suicide in 1982, and instead hooked up, in a drugged-out, burnt-out way, with a dissipated Goth Girl who draws self-referential ‘progressive’ comics. Even if you (for some strange reason) are a diehard Lester Bangs fan (which I am assuredly not) the concept of this story seems really lame.
The verdict ? ‘Globalhead’ is a collection of Sterling’s misses, rather than hits. Unlike other Sterling anthologies (‘A Good Old-Fashioned Future’), more than a few of the entries in ‘Globalhead’ seem phoned-in. But this anthology remains the most affordable way (at present) to get hold of gems like ‘The Unthinkable’.
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Death Cloud by Tim White
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Book Review: The Vang: The Military Form
Book Review: 'The Vang: The Military Form' by Christopher Rowley
4 / 5 Stars
‘The Vang: The Military Form’ (Ballantine / Del Rey, 1988, 369 pp., cover art by Steve Hickman) is the second novel in the so-called ‘Vang’ trilogy; the initial volume is ‘Starhammer’ (1986), and the third volume ‘The Vang: Battlemaster’ (1990).
[It's not obligatory to have read 'Starhammer' prior to reading 'The Military Form', as the latter stands more or less on its own as a trilogy entry.]
The ‘Vang’ trilogy received a new lease on life starting in 2001 with the phenomenal success of the ‘Halo’ series of video games, which feature a race of parasitic alien monsters, The Flood, who are modeled on the Vang:
‘The Military Form’ is set some 1,000 years after the events of the opening novel, ‘Starhammer’. Terra has succeeded in using the Starhammer to overthrow the tyranny of the blue-skinned, alien laowon, and humanity has expanded into much of the galaxy. Certain areas of space remain off-limits to exploration, however; not because of laowon edicts emplaced for economic reasons, but because they were scenes of combat millennia ago, between the race of un-named froglike aliens who created the Starhammer, and the virulent bioweapon – the Vang – that extinguished their civilization.
Much of the action in ‘The Military Form’ takes place on the planet Saskatch, which has a climate reminiscent of eastern Canada. The arboreal habitat of Sakatch is the galaxy’s sole source of the potent hallucinogen TA45, and the clandestine trade in this narcotic drives the planetary economy. With the exception of a small contingent of police officers and judges, every legal and corporate entity on Saskatch has been corrupted to a greater or lesser degree by the enormous sums of money to be gained by trading in TA45.
As the novel opens, an asteroid mining ship, the Seed of Hope, is on an expedition to the asteroid belt in the Saskatch system. Violating Federation proscriptions against venturing into the area, the Seed comes upon a strange, silvery object of alien design. Consumed by greed, the Seed’s crew endeavors to blast a hole in the object….but what they don’t know is that the alien artifact is a survival capsule.
And lodged within its interior, having endured thousands of years in suspended animation, is the quiescent stage of the Vang’s Military Form.............
As with ‘Starhammer’, ‘The Military Form’ takes its time getting underway, and patience is required to navigate the book’s first 100 or so pages, as author Rowley sets up his cast of characters with some deliberation.
Once the Military Form arrives on the unsuspecting planet and its major metropolis, Beliveau City, the action content gradually dominates the narrative and the plot gains momentum, with some genuinely entertaining battle sequences shaping the book’s last 50 pages.
The Military Form are truly nasty monsters, ones that make the alien bioweapons in Ridley Scott’s 2012 ‘Alien’ prequel Prometheus look..... benevolent. I won’t disclose any spoilers, but I will say that author Rowley relates the gruesome actions of the Vang (which frequently involve inserting unpleasant things into their hapless victims’ lower GI tracts) with just the right note of deadpan humor.
As an adventure / action novel, ‘The Military Form’ satisfies, and I recommend it to anyone interested in sf that features aliens that abhor the 'Kumbaya' spirit of interstellar relations……
4 / 5 Stars
‘The Vang: The Military Form’ (Ballantine / Del Rey, 1988, 369 pp., cover art by Steve Hickman) is the second novel in the so-called ‘Vang’ trilogy; the initial volume is ‘Starhammer’ (1986), and the third volume ‘The Vang: Battlemaster’ (1990).
[It's not obligatory to have read 'Starhammer' prior to reading 'The Military Form', as the latter stands more or less on its own as a trilogy entry.]
The ‘Vang’ trilogy received a new lease on life starting in 2001 with the phenomenal success of the ‘Halo’ series of video games, which feature a race of parasitic alien monsters, The Flood, who are modeled on the Vang:
‘The Military Form’ is set some 1,000 years after the events of the opening novel, ‘Starhammer’. Terra has succeeded in using the Starhammer to overthrow the tyranny of the blue-skinned, alien laowon, and humanity has expanded into much of the galaxy. Certain areas of space remain off-limits to exploration, however; not because of laowon edicts emplaced for economic reasons, but because they were scenes of combat millennia ago, between the race of un-named froglike aliens who created the Starhammer, and the virulent bioweapon – the Vang – that extinguished their civilization.
Much of the action in ‘The Military Form’ takes place on the planet Saskatch, which has a climate reminiscent of eastern Canada. The arboreal habitat of Sakatch is the galaxy’s sole source of the potent hallucinogen TA45, and the clandestine trade in this narcotic drives the planetary economy. With the exception of a small contingent of police officers and judges, every legal and corporate entity on Saskatch has been corrupted to a greater or lesser degree by the enormous sums of money to be gained by trading in TA45.
As the novel opens, an asteroid mining ship, the Seed of Hope, is on an expedition to the asteroid belt in the Saskatch system. Violating Federation proscriptions against venturing into the area, the Seed comes upon a strange, silvery object of alien design. Consumed by greed, the Seed’s crew endeavors to blast a hole in the object….but what they don’t know is that the alien artifact is a survival capsule.
As with ‘Starhammer’, ‘The Military Form’ takes its time getting underway, and patience is required to navigate the book’s first 100 or so pages, as author Rowley sets up his cast of characters with some deliberation.
Once the Military Form arrives on the unsuspecting planet and its major metropolis, Beliveau City, the action content gradually dominates the narrative and the plot gains momentum, with some genuinely entertaining battle sequences shaping the book’s last 50 pages.
The Military Form are truly nasty monsters, ones that make the alien bioweapons in Ridley Scott’s 2012 ‘Alien’ prequel Prometheus look..... benevolent. I won’t disclose any spoilers, but I will say that author Rowley relates the gruesome actions of the Vang (which frequently involve inserting unpleasant things into their hapless victims’ lower GI tracts) with just the right note of deadpan humor.
As an adventure / action novel, ‘The Military Form’ satisfies, and I recommend it to anyone interested in sf that features aliens that abhor the 'Kumbaya' spirit of interstellar relations……
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Ranxerox Part II
'Ranxerox' Part II
by Tambourini and Liberatore
from the August 1983 issue of Heavy Metal magazine
This second installment of the series starts off with our hero prostrate on the sidewalk......then segues to a gruesome act of violence against a child (!), a gruesome neck-breaking, and finally, some unique, early 80s Bondage fashion....!
by Tambourini and Liberatore
from the August 1983 issue of Heavy Metal magazine
This second installment of the series starts off with our hero prostrate on the sidewalk......then segues to a gruesome act of violence against a child (!), a gruesome neck-breaking, and finally, some unique, early 80s Bondage fashion....!
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Mechanismo by Harry Harrison
'Mechanismo' by Harry Harrison
In the late 70s Harry Harrison authored several trade paperback, sf art books : 'Great Balls of Fire' (1977), 'Mechanismo' (1978) and 'Planet Story' (1979). This was something of an adventure in sf publishing, for at that time, art books with sf or fantasy themes were comparatively rare, and the chain stores (Waldenbooks, Coles, and B. Dalton) that dominated the retail sphere in those days were only just beginning to realize that additional shelf space and inventory should be devoted to the genre.
Mechanismo (120 pp) is printed on quality stock, and at 10 ¼ x 10 ¼ “, couldn’t entirely fit onto the platen of my scanner. So the images I’m posting here are cropped to some extent.
Angus McKie
Harrison’s contribution are 6 short essays on ‘Star Ships’, ‘Mechanical Man’, Weapons and Space Gear’, ‘Space Cities’, ‘Fantastic Machines’, and ‘Movies’. Additional text, apparently supplied by the publisher, provides commentary – some of it fictional – for the illustrations. Most (all ?) of the artwork in Mechanismo was previously published, usually as cover art for sf paperbacks published in the UK.
Colin Hay
Jennifer Eachus
Richard Clifton-Dey
Overall, Harrison’s essays are entertaining rather than pedantic, and written with a note of humor. There are some tidbits dropped that may move readers to seek out 70s sf novels and story collections (for example, I’d never been aware of Harrison’s matter transmission anthology, 'One Step from Earth' (1970), prior to reading about it in Mechanismo).
Robin Hiddon
Jim Burns
Angus McKie
The quality of pieces (which are reproduced in black and white and color) from the 19 participating artists varies; some are well done, while others are mediocre. The works by Jim Burns, a rising star in the sf illustration field, are among the most eye-catching. There are a large number of contributions from Angus McKie, the leading sf illustrator in the late 70s and a frequent contributor to Heavy Metal magazine. Ralph McQuarrie provides some paintings from Star Wars, and there are a couple of H. R. Giger submissions, too.
Angus McKie (cover of the March, 1979 issue of Heavy Metal)
‘Mechanismo’ may not draw much enthusiasm from contemporary sf fans, who are used to the revolutionary changes in sf and fantasy illustration wrought by the use of computers and illustration software. But those with a nostalgic bent may want to pick up Mechanismo and take in the flavor of Old School sf illustration.
Angus McKie
Ralph McQuarrie
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Book Review: Cheon of Weltanland
Book Review: 'Cheon of Weltanland' by Charlotte Stone
GorFanboy score: 4 / 5 Stars
‘Cheon of Weltanland’ (205 pp) was published by DAW Books in November, 1983. It is DAW Book No. 552, and features a quintessential ‘barbarian wench’ cover illustration by Boris Valejo: our heroine, wearing – naturally enough- a metal bikini, totes the severed head of an enemy, while behind her, a a big-bootyed black girl, sporting an afro-puff, clings to a pillar, overcome with shock and awe.
By the late 70s, the commercial success of the Gor books had cued sf and fantasy publishers to the fact that there was a huge readership available for tales of warrior woman in chain-mail bikinis who regularly underwent abuse and humiliation at the hands of mightily-thewed barbarians.
Janet Morris’s 1977 Bantam book ‘The High Couch of Silistra’ was the first series to capitalize on the 'barbarian wench' trend, followed by Sharon Green’s ‘Mida’ series for DAW.
So it was only natural for DAW to want to expand the genre, and thus, ‘Cheon’ appeared as volume one ('The Four Wishes') of a proposed series. For whatever reason, however, the remaining volumes never appeared, leaving Cheon stuck in the fantasy fiction publishing version of limbo.
It would not surprise me if ‘Charlotte Stone’ was a pseudonym for an experienced, previously published sword and sorcery writer. For ‘Cheon’ is artlessly designed to cater to the Gor fanboy:
Our heroine has the looks of a swimsuit model, the body of an Olympic pole vaulter, and…..she’s SUPER BUTCH !
That last characteristic gives author Stone the excuse to regularly spice up her narrative with softcore porn scenes, in which Cheon seduces yet another nubile, innocent, teenage girl - !
Throw in assorted bloody battles against raiders and monsters, a first-person narrative that studiously adopts the stilted style of the Gor books, and you’ve got the ideal package to capture, and hold, the fanboys.
[In fairness, author Stone provides a passage in which Cheon openly mocks the premise of the Gor novels, thus making clear that, in this series at least, no barbarian warrior would come ‘round to persuade Cheon to wear slave bracelets and succumb to the dominance of a man.]
In summary, I give ‘Cheon of Weltanland’, despite its orphan status, a Gor Fanboy Score of 4 Stars.
GorFanboy score: 4 / 5 Stars
‘Cheon of Weltanland’ (205 pp) was published by DAW Books in November, 1983. It is DAW Book No. 552, and features a quintessential ‘barbarian wench’ cover illustration by Boris Valejo: our heroine, wearing – naturally enough- a metal bikini, totes the severed head of an enemy, while behind her, a a big-bootyed black girl, sporting an afro-puff, clings to a pillar, overcome with shock and awe.
By the late 70s, the commercial success of the Gor books had cued sf and fantasy publishers to the fact that there was a huge readership available for tales of warrior woman in chain-mail bikinis who regularly underwent abuse and humiliation at the hands of mightily-thewed barbarians.
Janet Morris’s 1977 Bantam book ‘The High Couch of Silistra’ was the first series to capitalize on the 'barbarian wench' trend, followed by Sharon Green’s ‘Mida’ series for DAW.
So it was only natural for DAW to want to expand the genre, and thus, ‘Cheon’ appeared as volume one ('The Four Wishes') of a proposed series. For whatever reason, however, the remaining volumes never appeared, leaving Cheon stuck in the fantasy fiction publishing version of limbo.
It would not surprise me if ‘Charlotte Stone’ was a pseudonym for an experienced, previously published sword and sorcery writer. For ‘Cheon’ is artlessly designed to cater to the Gor fanboy:
Our heroine has the looks of a swimsuit model, the body of an Olympic pole vaulter, and…..she’s SUPER BUTCH !
That last characteristic gives author Stone the excuse to regularly spice up her narrative with softcore porn scenes, in which Cheon seduces yet another nubile, innocent, teenage girl - !
Throw in assorted bloody battles against raiders and monsters, a first-person narrative that studiously adopts the stilted style of the Gor books, and you’ve got the ideal package to capture, and hold, the fanboys.
[In fairness, author Stone provides a passage in which Cheon openly mocks the premise of the Gor novels, thus making clear that, in this series at least, no barbarian warrior would come ‘round to persuade Cheon to wear slave bracelets and succumb to the dominance of a man.]
In summary, I give ‘Cheon of Weltanland’, despite its orphan status, a Gor Fanboy Score of 4 Stars.
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Contact by Tim Conrad
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Creepy Presents: Steve Ditko
Creepy Presents: Steve Ditko
'Creepy Presents: Steve Ditko' (New Comic Company / Dark Horse Books, August 2013) is the latest in the Eerie Presents / Creepy Presents series.
(Previous volumes are Creepy Presents: Bernie Wrightson, Eerie Presents: Hunter, Creepy Presents: Richard Corben, and Eerie Presents: El Cid).
Like others in the series, the book is a quality, hardbound collection of comics originally appearing in Creepy and / or Eerie in the 60s, 70s, and early 80s, and an affordable alternative to the $50 volumes of the New Comic Company 'archive' collections for these Warren magazines.
Late in 1965, or perhaps early in 1966 (the exact date is unsure) Steve Ditko (b. 1927) quit working for Marvel, after increasing disagreements with Stan Lee rendered communication between the two men impossible. Ditko began working for other publishers, including Charlton and DC, and did not resume working for Marvel until 1979.
In 1966, Ditko began to work with editor Achie Goodwin at Warren, and over a two-year span he produced 16 strips for Creepy and Eerie. This volume reprints those 16 strips.
As always, New Comic Company's Mark Evanier does a good job with the Introduction, and the reproductions of the comics are of good quality. Ditko's work for Warren included classic horror stories, as well as some fantasy and sword-and-sorcery strips.
Ditko took a varied approach to his illustrative style. Sometimes he relied on pen-and-ink line work, as in 'Collector's Edition' (where he also worked in Zip-A-Tone effects on the bottom-most panels):
But most of his work relied on an ink-wash technique:
With the exception of 'The Sands That Change', a really cruddy effort, the comics that Ditko did for Warren display his skills to good effect.
However, I suspect that most purchasers of 'Creepy Presents: Steve Ditko' will be people over 30 years of age, including Baby Boomers who fondly remember the Warren magazines from their youth.
Ditko's artwork is probably too idiosyncratic to draw much attention from younger comics fans, who have been reared on comics composed and colored using PC software. It's increasingly difficult nowadays to find a comic book from any major publisher in which the stippling, shading, or cross-hatching that defined Ditko's approach, is a major part of any draftsmanship.
With the exception of dedicated black-and-white publications, like the so-so reboot of 'Creepy Comics' that Dark Horse has launched, most contemporary readers are going to be familiar with comics that have adopted the aesthetic of line drawings, flat colors, and 'manga' or 'indie' stylings. To them, the visual flavor of the Ditko strips from the 60s may seem strange and unappealing.
'Creepy Presents: Steve Ditko' (New Comic Company / Dark Horse Books, August 2013) is the latest in the Eerie Presents / Creepy Presents series.
(Previous volumes are Creepy Presents: Bernie Wrightson, Eerie Presents: Hunter, Creepy Presents: Richard Corben, and Eerie Presents: El Cid).
Like others in the series, the book is a quality, hardbound collection of comics originally appearing in Creepy and / or Eerie in the 60s, 70s, and early 80s, and an affordable alternative to the $50 volumes of the New Comic Company 'archive' collections for these Warren magazines.
Late in 1965, or perhaps early in 1966 (the exact date is unsure) Steve Ditko (b. 1927) quit working for Marvel, after increasing disagreements with Stan Lee rendered communication between the two men impossible. Ditko began working for other publishers, including Charlton and DC, and did not resume working for Marvel until 1979.
In 1966, Ditko began to work with editor Achie Goodwin at Warren, and over a two-year span he produced 16 strips for Creepy and Eerie. This volume reprints those 16 strips.
As always, New Comic Company's Mark Evanier does a good job with the Introduction, and the reproductions of the comics are of good quality. Ditko's work for Warren included classic horror stories, as well as some fantasy and sword-and-sorcery strips.
Ditko took a varied approach to his illustrative style. Sometimes he relied on pen-and-ink line work, as in 'Collector's Edition' (where he also worked in Zip-A-Tone effects on the bottom-most panels):
But most of his work relied on an ink-wash technique:
With the exception of 'The Sands That Change', a really cruddy effort, the comics that Ditko did for Warren display his skills to good effect.
However, I suspect that most purchasers of 'Creepy Presents: Steve Ditko' will be people over 30 years of age, including Baby Boomers who fondly remember the Warren magazines from their youth.
Ditko's artwork is probably too idiosyncratic to draw much attention from younger comics fans, who have been reared on comics composed and colored using PC software. It's increasingly difficult nowadays to find a comic book from any major publisher in which the stippling, shading, or cross-hatching that defined Ditko's approach, is a major part of any draftsmanship.
With the exception of dedicated black-and-white publications, like the so-so reboot of 'Creepy Comics' that Dark Horse has launched, most contemporary readers are going to be familiar with comics that have adopted the aesthetic of line drawings, flat colors, and 'manga' or 'indie' stylings. To them, the visual flavor of the Ditko strips from the 60s may seem strange and unappealing.
If you're a fan of Ditko's unique artwork, then 'Creepy Presents: Steve Ditko' certainly is worth picking up.
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A Time of Changes by Bruce Pennington
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Book Review: The 1979 Annual World's Best SF
Book Review: 'The 1979 Annual World's Best SF' edited by Donald A. Wollheim
3 / 5 Stars
‘The 1979 Annual World’s Best SF’ (268 pp) was published by DAW Books (DAW Book No. 337) in May, 1979. The cover artwork is by Jack Gaughan.
All of the stories in this anthology first saw print in 1978, mostly in sf digests and magazines.
In his Introduction, editor Wollheim notes that, for sf, 1978 was a ‘terrific and unprecedented’ year, a year which saw the genre experience the greatest commercial success, and popularity, in its history. He notes the central role of film and TV properties like Star Wars, as well as Battlestar Galactica and Superman, in fueling the boom, but also notes that the genre, away from its more commercialized pop culture manifestations, is entering a period of ‘uncertainty’.
I believe that what Wollheim was trying to say was that the New Wave movement – which gets no mention in his Introduction – was, by 1979, losing steam. However, there was nothing to replace it, and the genre would sputter along, offering up the dregs of the New Wave approach, until something came along to revitalize sf. We now know this was, of course, Cyberpunk; but in ’79, Neuromancer was a good five years in the future.
What then, do we get in the 1979 'World’s Best' ?
‘Come to the Party’ by Frank Herbert and F. M. Busby: variation on the theme of Ignorant Terrans Interefere with an Alien Planet’s Ecocystem and Mayhem Ensues. The forced effort at imparting ironic humor to the story, and the use of cutesy terminology – ‘warpling’, ‘Hoojies’, ‘squishes’ – makes this entry seem like a hangover from an issue of Analog magazine (with an Ed Emshwiller cover) ca. 1960.
‘Creator’ by David Lake: labored allegory in which an omnipotent alien experiments with a virtual reality simulator (somewhat like a very sophisticated version of Microsoft’s ‘Civilization’ PC game), that recapitulates the rise of life on Earth.
‘Dance Band on the Titanic’ by Jack Chalker: underwhelming allegory about a ferryboat upon which people from parallel universes can co-mingle for the duration of the voyage. The alienated first-person narrator regains his lost belief in the worth and goodness of humanity.
‘Casandra’ by C. J. Cherryh: a woman has disturbing visions of her city in flames. Is she insane, or precongnitive ? A competent, if not particularly original, story.
‘In Alien Flesh’ by Gregory Benford: Reginri the farmhand makes a fateful decision to participate in an unusual experiment involving a whale-like alien species.
‘SQ’ by Ursula K. Le Guin: labored satire about a scientist who cons the entire planet into adopting a new psychological test of dubious validity.
‘The Persistence of Vision’ by John Varley: in the late 1990s, in a US wracked by economic and social turmoil, the alienated first-person narrator wanders from one commune to another across the Southwest. Then he comes upon a commune operated by the Kellerites: people who were left blind and deaf by the German Measles outbreak of the mid-60s. The Kellerites communicate via touch, an action they feel is best mediated through orgies (!) The narrator comes to the realization that the Kellerites have founded a new way of living, in which so-called ‘handicaps’ in fact allow for a Transcendence not available to the non-disabled.
‘Perisistence’ won both Hugo and Nebula awards for 1979. While it’s competently written, whether it is a classic work of sf is doubtful. I suspect that it was so well received at the time because its humanistic message, however overbearing, provided an optimistic note that countered the pessimism of the late 70s.
‘We Who Stole the Dream’ by James Tiptree, Jr: Diminutive, but brave, aliens conspire to escape their brutal Terran overseers. With some crisp action sequences and a downbeat tenor, this is the best story in the anthology.
‘Scattershot’ by Greg Bear: a young woman must cope with the unusual side-effect of an alien attack on her starship: it is reassembled as a hodge-podge of similar ships existing in parallel universes. The concept is interesting, but the narrative gets too bogged down in introspective interludes designed to force-feed the reader empathy and insight into the personality of the main character.
‘Carruther’s Last Stand’ by Dan Henderson: variation on the theme of A Crusty Misanthrope Is the Only Person in the World Who can Telepathically Communicate with Distant Aliens. The big revelation that comes at the story’s end is confusingly handled.
Summing up, ‘The 1979 Annual World’s Best SF’ is yet another middle-of-the-road anthology. At least the dialed-in entries from ‘name’ authors, that tended to seep the vigor out of many of Wolheim’s ‘World’s Best’ anthologies, are reduced here, giving something of a promising note to the this decade's final entry in the series.
3 / 5 Stars
‘The 1979 Annual World’s Best SF’ (268 pp) was published by DAW Books (DAW Book No. 337) in May, 1979. The cover artwork is by Jack Gaughan.
All of the stories in this anthology first saw print in 1978, mostly in sf digests and magazines.
In his Introduction, editor Wollheim notes that, for sf, 1978 was a ‘terrific and unprecedented’ year, a year which saw the genre experience the greatest commercial success, and popularity, in its history. He notes the central role of film and TV properties like Star Wars, as well as Battlestar Galactica and Superman, in fueling the boom, but also notes that the genre, away from its more commercialized pop culture manifestations, is entering a period of ‘uncertainty’.
I believe that what Wollheim was trying to say was that the New Wave movement – which gets no mention in his Introduction – was, by 1979, losing steam. However, there was nothing to replace it, and the genre would sputter along, offering up the dregs of the New Wave approach, until something came along to revitalize sf. We now know this was, of course, Cyberpunk; but in ’79, Neuromancer was a good five years in the future.
What then, do we get in the 1979 'World’s Best' ?
‘Come to the Party’ by Frank Herbert and F. M. Busby: variation on the theme of Ignorant Terrans Interefere with an Alien Planet’s Ecocystem and Mayhem Ensues. The forced effort at imparting ironic humor to the story, and the use of cutesy terminology – ‘warpling’, ‘Hoojies’, ‘squishes’ – makes this entry seem like a hangover from an issue of Analog magazine (with an Ed Emshwiller cover) ca. 1960.
‘Creator’ by David Lake: labored allegory in which an omnipotent alien experiments with a virtual reality simulator (somewhat like a very sophisticated version of Microsoft’s ‘Civilization’ PC game), that recapitulates the rise of life on Earth.
‘Dance Band on the Titanic’ by Jack Chalker: underwhelming allegory about a ferryboat upon which people from parallel universes can co-mingle for the duration of the voyage. The alienated first-person narrator regains his lost belief in the worth and goodness of humanity.
‘Casandra’ by C. J. Cherryh: a woman has disturbing visions of her city in flames. Is she insane, or precongnitive ? A competent, if not particularly original, story.
‘In Alien Flesh’ by Gregory Benford: Reginri the farmhand makes a fateful decision to participate in an unusual experiment involving a whale-like alien species.
‘SQ’ by Ursula K. Le Guin: labored satire about a scientist who cons the entire planet into adopting a new psychological test of dubious validity.
‘The Persistence of Vision’ by John Varley: in the late 1990s, in a US wracked by economic and social turmoil, the alienated first-person narrator wanders from one commune to another across the Southwest. Then he comes upon a commune operated by the Kellerites: people who were left blind and deaf by the German Measles outbreak of the mid-60s. The Kellerites communicate via touch, an action they feel is best mediated through orgies (!) The narrator comes to the realization that the Kellerites have founded a new way of living, in which so-called ‘handicaps’ in fact allow for a Transcendence not available to the non-disabled.
‘Perisistence’ won both Hugo and Nebula awards for 1979. While it’s competently written, whether it is a classic work of sf is doubtful. I suspect that it was so well received at the time because its humanistic message, however overbearing, provided an optimistic note that countered the pessimism of the late 70s.
‘We Who Stole the Dream’ by James Tiptree, Jr: Diminutive, but brave, aliens conspire to escape their brutal Terran overseers. With some crisp action sequences and a downbeat tenor, this is the best story in the anthology.
‘Scattershot’ by Greg Bear: a young woman must cope with the unusual side-effect of an alien attack on her starship: it is reassembled as a hodge-podge of similar ships existing in parallel universes. The concept is interesting, but the narrative gets too bogged down in introspective interludes designed to force-feed the reader empathy and insight into the personality of the main character.
‘Carruther’s Last Stand’ by Dan Henderson: variation on the theme of A Crusty Misanthrope Is the Only Person in the World Who can Telepathically Communicate with Distant Aliens. The big revelation that comes at the story’s end is confusingly handled.
Summing up, ‘The 1979 Annual World’s Best SF’ is yet another middle-of-the-road anthology. At least the dialed-in entries from ‘name’ authors, that tended to seep the vigor out of many of Wolheim’s ‘World’s Best’ anthologies, are reduced here, giving something of a promising note to the this decade's final entry in the series.
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Who Do You Think You Are by Bo Donaldson and The Heywoods
'Who Do You Think You Are' by Bo Donaldson and the Heywoods
September 1974
Released in August, 1974, 'Who Do You Think You Are' was Bo Donaldson and the Heywoods' followup single to the their smash hit 'Billy, Don't Be A Hero', which had dominated AM radio airplay all during the Summer of '74.
I remember hearing 'Who Do You Think You Are' in early September '74, and thinking it was a great song. Even today it holds up well as a 70s pop masterpiece.
The song originally was written and performed by the musicians in the British group Jigsaw ('You've Blown It All Sky-High', 1975), who had a UK hit with the song in earlier in 1974.
The Cincinnati-based Donaldson and the Heywoods continue to perform, and their music is available online.
September 1974
Released in August, 1974, 'Who Do You Think You Are' was Bo Donaldson and the Heywoods' followup single to the their smash hit 'Billy, Don't Be A Hero', which had dominated AM radio airplay all during the Summer of '74.
I remember hearing 'Who Do You Think You Are' in early September '74, and thinking it was a great song. Even today it holds up well as a 70s pop masterpiece.
The song originally was written and performed by the musicians in the British group Jigsaw ('You've Blown It All Sky-High', 1975), who had a UK hit with the song in earlier in 1974.
The Cincinnati-based Donaldson and the Heywoods continue to perform, and their music is available online.
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Heavy Metal September 1983
'Heavy Metal' magazine, September 1983
September 1983, and on MTV, I am watching the video for the Joboxer's hit 'Just Got Lucky'.
Heavy Metal's September issue is out, with a front cover by Enric, and a back cover by Christopher Brennan.
The Dossier section leads off with an overview of the private-eye fiction of James Crumley (?!) whose career seems to have limited to the early 80s. Succeeding pages cover recent novels from Anthony Burgess and Jack Vance.
Next come some capsule reviews of recent sf paperbacks....
Sadly, two pages are devoted to coverage of two of the 80s biggest poseurs, Robert 'bullwhip in the rectum' Mapplethorpe, and proto-woman's bodybuilder Lisa Lyon.
There are capsule reviews of recent feature films:
As for the graphic contents of the magazine, there is a portfolio on illustrator Rowena Morrill; an interview with Francis Ford Coppola; and new installments of 'Tex Arcana', 'The Odyssey', 'Zora', and 'The Hunt for Louth'.
Also appearing is the next installment of 'Ranxerox', which I've posted below.
September 1983, and on MTV, I am watching the video for the Joboxer's hit 'Just Got Lucky'.
Heavy Metal's September issue is out, with a front cover by Enric, and a back cover by Christopher Brennan.
The Dossier section leads off with an overview of the private-eye fiction of James Crumley (?!) whose career seems to have limited to the early 80s. Succeeding pages cover recent novels from Anthony Burgess and Jack Vance.
Next come some capsule reviews of recent sf paperbacks....
Sadly, two pages are devoted to coverage of two of the 80s biggest poseurs, Robert 'bullwhip in the rectum' Mapplethorpe, and proto-woman's bodybuilder Lisa Lyon.
There are capsule reviews of recent feature films:
As for the graphic contents of the magazine, there is a portfolio on illustrator Rowena Morrill; an interview with Francis Ford Coppola; and new installments of 'Tex Arcana', 'The Odyssey', 'Zora', and 'The Hunt for Louth'.
Also appearing is the next installment of 'Ranxerox', which I've posted below.
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Book Review: Nowhere on Earth
Book Review: 'Nowhere On Earth' by Michael Elder
2 / 5 Stars
'Nowhere On Earth' was first published in 1972 in the UK by Robert Hale; this mass-market paperback edition was published in the USA by Pinnacle Books in June, 1973. The cover artist is not identified.
The novel is set in the UK in the year 2173. The population stands at 450 million, 5,000 people per square mile, and it's growing. Most of the open land in the British Isles has been paved over to contain high-rise communal apartment, or 'comapt', buildings, which can accommodate the teeming masses only through the use of revolving periods of 8-hour habitation (while one set of lodgers are at work, another set sleeps; when the latter wakes and goes off to work, the other occupants come home for their sleep period).
To keep social unrest from crippling this precarious system, the ruling authorities utilize 'Thought Police', a force comprised entirely of telepaths. The Thought Police constantly hover over the pedways of the city in their air-cars, scanning the minds of the populace, and directing police to apprehend those citizens harboring disruptive thoughts.
When Roger Barclay accompanies his pregnant wife to the hospital, he is filled with anticipation over the forthcoming birth of his daughter. However, Barclay receives crushing news from the doctor attending the birth: due to unforseen complications, both mother and child are dead. Barclay is allowed a brief moment alone with their corpses before they are consigned to the crematorium.
Devastated, Barclay returns to his comapt, there to lie in a stupor. His reverie is interrupted by a vidphone call from none other than his late wife !
Barclay soon finds himself caught up in the sinister machinations of the government and its efforts to control the population. But if he is to have any hope of rescuing his wife, first he will have to discover the truth behind the rumors of a resistance movement, and its charismatic leader, Cornelius Gunn.....
'Nowhere On Earth' is a middling sf novel. Author Elder is a competent writer, and the narrative moves at a good pace.The premise of a dramatically overcrowded England would seem to be a good setting for a sf novel published in the heydays of the Population Crisis.
But I failed to find the novel all that engaging. The plot is more of a backdrop on which the author can tackle the moral and philosophical issues of government surveillance of the thoughts and desires of the inhabitants of his created world, rather than a novel analysis of the way an overpopulated UK might be managed. The book's ending veers into a 'cosmic' solution to things that struck me as contrived.
Unless you're determined to read every sf novel from the early 70s that deals with overpopulation, 'Nowhere On Earth' can be passed by.
2 / 5 Stars
'Nowhere On Earth' was first published in 1972 in the UK by Robert Hale; this mass-market paperback edition was published in the USA by Pinnacle Books in June, 1973. The cover artist is not identified.
The novel is set in the UK in the year 2173. The population stands at 450 million, 5,000 people per square mile, and it's growing. Most of the open land in the British Isles has been paved over to contain high-rise communal apartment, or 'comapt', buildings, which can accommodate the teeming masses only through the use of revolving periods of 8-hour habitation (while one set of lodgers are at work, another set sleeps; when the latter wakes and goes off to work, the other occupants come home for their sleep period).
To keep social unrest from crippling this precarious system, the ruling authorities utilize 'Thought Police', a force comprised entirely of telepaths. The Thought Police constantly hover over the pedways of the city in their air-cars, scanning the minds of the populace, and directing police to apprehend those citizens harboring disruptive thoughts.
When Roger Barclay accompanies his pregnant wife to the hospital, he is filled with anticipation over the forthcoming birth of his daughter. However, Barclay receives crushing news from the doctor attending the birth: due to unforseen complications, both mother and child are dead. Barclay is allowed a brief moment alone with their corpses before they are consigned to the crematorium.
Devastated, Barclay returns to his comapt, there to lie in a stupor. His reverie is interrupted by a vidphone call from none other than his late wife !
Barclay soon finds himself caught up in the sinister machinations of the government and its efforts to control the population. But if he is to have any hope of rescuing his wife, first he will have to discover the truth behind the rumors of a resistance movement, and its charismatic leader, Cornelius Gunn.....
'Nowhere On Earth' is a middling sf novel. Author Elder is a competent writer, and the narrative moves at a good pace.The premise of a dramatically overcrowded England would seem to be a good setting for a sf novel published in the heydays of the Population Crisis.
But I failed to find the novel all that engaging. The plot is more of a backdrop on which the author can tackle the moral and philosophical issues of government surveillance of the thoughts and desires of the inhabitants of his created world, rather than a novel analysis of the way an overpopulated UK might be managed. The book's ending veers into a 'cosmic' solution to things that struck me as contrived.
Unless you're determined to read every sf novel from the early 70s that deals with overpopulation, 'Nowhere On Earth' can be passed by.
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Max Headroom by Bryan Talbot
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Born of Ancient Wisdom
'Born of Ancient Wisdom' by Bob Morallo (story and art) and Budd Lewis
from Eerie No. 121 (June 1981)
One of the more entertaining stories to appear in Eerie in the early 80s was a three-part serial titled 'Born of Ancient Wisdom', with story and art by Bob Morallo, and additional story input from Budd Lewis. Episode 1 debuted in Eerie 121, with episodes two and three appearing in Eerie #123 ('In Sight of Heaven, In Reach of Hell', August 1981) and #124 'God of Light', (September 1981).
The series had a unique artistic style, one that probably represented the closest approach of any Warren magazine feature to the Heavy Metal aesthetic that was dominating the comic genre at the time.
I'll be providing the second and third installments of 'Born of Ancient Wisdom' in future posts here at the PorPor Books Blog.
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Spaceship size chart
Spaceship Size Chart
by Dirk Loechel
link from The Verge
Truly a sci-fi fan labor of love, a massive chart comparing the dimensions of an amazing number of ships from books, film, comics, and video and tabletop games.
There are too many entries from 'Warhammer' cluttering up the chart for my taste, but with some careful searching you're sure to find some vessels that you recognize....
by Dirk Loechel
link from The Verge
Truly a sci-fi fan labor of love, a massive chart comparing the dimensions of an amazing number of ships from books, film, comics, and video and tabletop games.
There are too many entries from 'Warhammer' cluttering up the chart for my taste, but with some careful searching you're sure to find some vessels that you recognize....
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Book Review: Hothouse
Book Review: 'Hothouse' by Brian Aldiss
3 / 5 Stars
‘Hot House’ was first published as a series of five novelettes in The Magazine of Fantasy and Science Fiction in 1961, with the fix-up novel released in the UK in 1962. This Sphere paperback (206 pp) was released in 1971. The cover artwork is by Eddie Jones.
(Abridged versions of ‘Hothouse’, retitled ‘The Long Afternoon of Earth’, were released in the US).
The story is set millions of years into Earth’s future, when the Sun has enlarged en route to going nova. The planet has stopped rotating, which means that one side is perpetually exposed to the Sun, and has acquired the characteristics of the novel’s title. The other half of the Earth is in perpetual darkness and cold and supports little, if any, life.
On the hothouse side of the Earth, plant life has assumed ecological supremacy; indeed, a single enormous banyan tree occupies most of the terrestrial acreage of the hemisphere. Most animal life has long since been extinguished by the increased solar radiation, but mankind lingers on – in the form of 2-feet tall tarsier-like creatures who survive in the upper branches of the banyan. Life is a continuous struggle for survival between the humans, a few giant, surviving insects, and a vicious array of carnivorous plants.
As the novel opens the reader is introduced to a band of humans, led by the elderly Lily-yo, and featuring the main character, a man child named Gren. A vividly described series of battles against the relentless plant life results in Gren leaving the tribe, cast into the unknown regions of the forest, filled with creatures even stranger than those occupying the teeming boughs .
As the novel unfolds, Gren finds unlikely allies in his journey across the landscape of this ‘hothouse’. But Gren doesn’t realize that the planet upon which he wanders is itself destined for extinction, for the Sun is beginning to swell even larger…..and soon the plants and animals on the surface of the Earth will have to confront the end of all life..........
For a novel first written in 1962 (and of course well before author Aldiss became increasingly infatuated with the New Wave movement and its literary contrivances) ‘Hothouse’ has a surprisingly modern prose style: clean, direct, and for the most part devoid of figurative mannerisms.
The ecology of this far-future Earth is well-conceived and features some of more interesting monsters depicted in sf. The middle stretches of the narrative do suffer from some loss of momentum, a plain consequence of ‘Hothouse’ s genesis as a fix-up.
But overall, Hothouse stands as one of the better novels the genre produced in the early 60s, and one of its more imaginative treatments of ecology.
3 / 5 Stars
‘Hot House’ was first published as a series of five novelettes in The Magazine of Fantasy and Science Fiction in 1961, with the fix-up novel released in the UK in 1962. This Sphere paperback (206 pp) was released in 1971. The cover artwork is by Eddie Jones.
(Abridged versions of ‘Hothouse’, retitled ‘The Long Afternoon of Earth’, were released in the US).
The story is set millions of years into Earth’s future, when the Sun has enlarged en route to going nova. The planet has stopped rotating, which means that one side is perpetually exposed to the Sun, and has acquired the characteristics of the novel’s title. The other half of the Earth is in perpetual darkness and cold and supports little, if any, life.
On the hothouse side of the Earth, plant life has assumed ecological supremacy; indeed, a single enormous banyan tree occupies most of the terrestrial acreage of the hemisphere. Most animal life has long since been extinguished by the increased solar radiation, but mankind lingers on – in the form of 2-feet tall tarsier-like creatures who survive in the upper branches of the banyan. Life is a continuous struggle for survival between the humans, a few giant, surviving insects, and a vicious array of carnivorous plants.
As the novel opens the reader is introduced to a band of humans, led by the elderly Lily-yo, and featuring the main character, a man child named Gren. A vividly described series of battles against the relentless plant life results in Gren leaving the tribe, cast into the unknown regions of the forest, filled with creatures even stranger than those occupying the teeming boughs .
As the novel unfolds, Gren finds unlikely allies in his journey across the landscape of this ‘hothouse’. But Gren doesn’t realize that the planet upon which he wanders is itself destined for extinction, for the Sun is beginning to swell even larger…..and soon the plants and animals on the surface of the Earth will have to confront the end of all life..........
For a novel first written in 1962 (and of course well before author Aldiss became increasingly infatuated with the New Wave movement and its literary contrivances) ‘Hothouse’ has a surprisingly modern prose style: clean, direct, and for the most part devoid of figurative mannerisms.
The ecology of this far-future Earth is well-conceived and features some of more interesting monsters depicted in sf. The middle stretches of the narrative do suffer from some loss of momentum, a plain consequence of ‘Hothouse’ s genesis as a fix-up.
But overall, Hothouse stands as one of the better novels the genre produced in the early 60s, and one of its more imaginative treatments of ecology.
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