Quantcast
Channel: The PorPor Books Blog: SF and Fantasy Books 1968 - 1988
Viewing all 1651 articles
Browse latest View live

Book Review: Count Zero

$
0
0
Book Review: 'Count Zero' by William Gibson


4 / 5 Stars

‘Count Zero’ was first published in hardback in 1986; this Ace paperback edition (246 pp) was released in April, 1987. The cover artwork is by Richard Berry,

‘Count’ is the second volume in Gibson’s so-called ‘Sprawl’ trilogy, with ‘Neuromancer’ (1984) the initial volume, and ‘Mona Lisa Overdrive’ (1988) the third volume. 


Thus, ‘Count’ is set in the same locales as Neuromancer, but several years after the events in that book; some of the characters in Neuromancer, as well as in several of Gibson’s short stories (such as ‘Burning Chrome’), make oblique appearances in ‘Count’.

Count Zero opens with quintessential cyberpunk prose, prose that revived sf writing from the doldrums into which it had fallen by the time of the mid-80s:

They set a slamhound on Turner’s trail in New Delhi, slotted it to his pheromones and the color of his hair. It caught up with him on a street named Chandni Chauk and came scrambling for his rented BMW through a forest of bare brown legs and pedicab tires. Its core was a kilogram of recystallized hexogene and flaked TNT.

He didn’t see it coming. The last he saw of India was the pink stucco façade of a place called the Kush-Oil Hotel.


It’s not disclosing spoilers to relate that Turner, a mercenary who specializes in supervising the defection of high-level scientific researchers from their corporate overseers, recovers from his attempted murder. He then gets recruited for a particularly dangerous defection job, one calling for a secretive operation in the remote Arizona desert. Turner suspects someone on his team of black market mercenaries, hackers, and medics is probably a saboteur, but he isn't certain as to their exact identity......and H-hour draws ever closer........

Bobby Newmark, aka ‘Count Zero’, is a young wannabe cyberspace cowboy who lives in his mother’s apartment in a seedy neighborhood in New Jersey. As the novel opens, Count Zero is trying a new hacking program that recently has gotten loose on the streets of the Sprawl. To Newmark’s dismay, it turns out that this is no ordinary hacking program, and when counterintrusion software, or ‘black ice’, mounts a response, Count Zero finds himself jacked into his Ono-Sendai deck, paralyzed, drooling, peeing his pants, and seconds away from dying…….

In Paris, Marly Krushkova, the former owner of a small art gallery, is contacted by the cyberspace avatar of the world’s richest man, Josef Virek. Virek hires Marly to find one Joseph Cornell, the reclusive genius who has crafted an unusual series of diorama-style artworks, artworks that command astronomical prices. As Marly sets out to track down Cornell, she discovers that someone else is interested in locating the artist….interested enough to commit murder…..

In ‘Count Zero’ these three plot threads eventually coalesce to illuminate corporate conspiracies, casual violence, and the manipulations of cyberspace by entities unknown.


As with 'Neuromancer', 'Count' is not the easiest read; it offer's Gibson's dense, descriptive prose, crammed with neologisms and idioms. Readers will need to accustom themselves to Gibson's idiosyncratic approach to writing; for example, passages describing a desert landscape or a neighborhood of the Sprawl or the depths of cyberspace may be lengthy and adjective-filled, while important plot developments are related in clipped, casual sentences that are easily overlooked. 

However, as the second novel from Gibson, 'Count' stands out as a worthy sequel to Neuromancer, proving that Gibson was no one-hit wonder and that cyberpunk would have an impact on sf equivalent to, if not greater than, the New Wave movement. It remains an important contribution to the cyberpunk Canon.

TRS-80 Computer Whiz Kids

$
0
0
TRS-80 Computer Whiz Kids
Archie Comics / Tandy Corporation
March, August, October, 1984




My local comic book store got in a large pile of old, 1980s comics, and lying within the pile was this giveaway book, published by Archie Comics in 1984. It was a part of the Tandy Corporation's efforts to promote the TRS-80 personal computer, sold by Radio Shack.

Whenever I look around today and see junior high and high school kids sitting with their smartphones, I feel like tossing them a copy of 'Whiz Kids' to let them know how it was, 30 years ago.....



The TRS-80 was first introduced in 1977, and by 1984, had been upgraded to the Model 4:





One of the more surreal aspects to the 'Whiz Kids' comic is that the artists, Dick Ayers and Chic Stone, were regular contributors to the super schlocky, deranged Eerie Publications black and white comic magazines...... !



I won't belabor the plot of 'Whiz Kids', which deals with an effort by a criminal gang to hold an entire museum hostage. Schoolchildren Shanna and Alec use their knowledge of computers - and Tandy products - to foil the gang.

What is interesting is the promotional blurbs for the TRS-80 that occupy much of the narrative.

In these pages, Shanna demonstrates how to boot up the TRS-80's word processing program, 'Scripsit' :




The demonstration is interrupted by the arrival of ace reporter Judy Baker, who shows off her 'portable' PC, the TRS-80 Model 100 (the machines we know as laptops really didn't exist back in 1984).
Judy also demonstrates a primitive modem - the 'acoustic coupler' !


That's how you communicated with other electronics, through phone lines, back then.....

Later on in the story, the class takes a trip to the museum (the same museum where the crime gang are plotting to hold everyone hostage). There, Mr. Anderson walks them through an exhibit devoted to explaining the operating principles of the modern computer:





To defeat the criminals, Judy Baker, Alec, and Shanna make use the Judy's Model 100 and acoustic coupler to send word to the authorities:



The criminals are of course soon brought to justice, thanks to Judy, Alec, and Shanna. As the comic ends, the kids eagerly rush to boot up their Model 4s....along with the 'Network 3 Controller' software, which enabled up to 16 TRS-80s to be locally networked for learning purposes.


If you read 'Whiz Kids' back in the Summer of '84 and wanted a Model 4, well, how much did you have to shell out ? Depending on the memory and floppy drive capacity, anywhere from $1,000 to $2,000....compared to today's PCs, this was quite a bit of money at the time. And it didn't include peripherals, like a printer or modem. But still, it was competitive with IBM's PC Jr, which retailed for $670 - $1270, and it was even more affordable than the Apple MacIntosh ($2495).


In case a new Model 4 was beyond your means, Radio Shack had less costly merchandise that allowed kids to experience the thrills of modern electronics and computing....



That's how it was in those ancient days......nowadays, a single smartphone has more computing power than the TRS-80. Who knows what the next 30 years will bring ?

Utah Book and Magazine

$
0
0
Utah Book and Magazine
327 S. Main Street, Salt Lake City, Utah


Keeping me entertained during my hour-long visit was the owner, Peter, and his sidekicks, Queer Bob and a guy who went nameless, never being addressed and rarely getting to speak.  I'm telling you...it's almost indescribable. 


Hearing this guy [Peter] rail on every tiny incident of the day was priceless, just absolute gold.  A lot of the vitriol was directed at their absent acquaintance "Mike" who was nonetheless addressed in the second person.  They weren't quoting previous conversations, they were talking TO the guy as if he were there.

"You're gay, Mike!  You need to come out of the closet, man."
"Get your head out of your ass, Mike!"
"Get your priorities in order, Mike."
"People are trying to help you, Mike.  You've got to get off your ass and meet them halfway."


review by David R., Yelp


Last month I visited Salt Lake City to attend a conference on the grounds of the University of Utah. I took the light rail downtown to South Main Street. After first stopping at the presentable Eborn bookstore on South Main, where the slim selection of sf paperbacks all were grossly overpriced, I went south a few blocks and crossed the street to Utah Book and Magazine, a legend among used bookstore patrons, and patrons looking for sf, fantasy, and horror paperbacks, in particular.

When I first stepped into the underlit interior I thought I had intruded into a hoarder's place of residence. The entire shop is crammed with books and paraphernalia such as magazines, old toys, comic books, and, in a clearly marked side room, vintage porn - !

I found two lengthy shelves devoted to sf and fantasy paperbacks. Needless to say, there were lots of Piers Anthony, Andre Norton, Isaac Asimov, and Frank Herbert books, but a little bit of searching also revealed gems of hard-to-find books from DAW, Del Rey, Ballantine, Panther, and Sphere. Over the course of two days I left Utah Book and Magazine with 12 great books, for which I paid about $28. And I hadn't even spent any time at the horror and general fiction shelves, nor in the comic book section in the back of the store 

As the reviews (including one by the author of the 'Too Much Horror Fiction' blog) at Yelp reveal, part of the magic of shopping at Utah Book and Magazine is listening in to the conversations between the owner and his wife / girlfriend, and various hangers-on. 

While I was paying for my books a vagrant (one of the many making their home on the streets of downtown Salt Lake City) tried to come into the store, but Peter quickly booted him out with a loud and declarative 'WE'RE CLOSED !' After that, Peter launched into a monologue about how the goddamn winos are always trying to come in to the store to either get out of the elements, or pee, but never to actually purchase a book.

The bottom line, is that if you are ever in the vicinity of downtown Salt Lake City - if you're at the airport, and you've got 3 or more hours to kill before your flight - then hop on the Green Line Light Rail car at the airport, get off at the Gallivan Plaza Station on South Main street, and walk a half-block south to Utah Book and Magazine. 

And if you find yourself buying more books than you can carry, well, see if Peter can get you an empty box to pack your haul in, so you can visit the post office and ship your purchase home to yourself.......


The Worst of Eerie Publications

$
0
0
The Worst of Eerie Publications
by Mike Howlett
IDW / Yeo Publishing,September, 2014





In late November 2010, just in time for Christmas, Mike Howlett's The Weird World of Eerie Publications: Comic Gore That Warped Millions of Young Minds hit the store shelves and brought instant nostalgia and pleasure to Baby Boomers, aficionados of pop culture, and horror fans.  


Weird World, lavishly produced but affordably priced, was the equivalent of a coffee table book.......albeit a coffee table book devoted with unstinting enthusiasm to the gruesome, degenerate black and white horror magazines published in the 60s and 70s by schlock magazine magnate Myron Fass.



While Howlett's book was a great homage to the Eerie comics, the fact that old copies of those black and white magazines are selling for $10 and up an issue, means that getting one's hands on the material is difficult, if not impossible.



In a kind and sensible world, the entire lineage of the Eerie comics would be issued in black and white trade paperback compilations, similar to the Marvel Essentials and DC Showcase volumes. Unfortunately, this hasn't happened.
Fortunately, just in time for Christmas 2014, comes Howlett's follow up to Weird World.....and it's The Worst of Eerie Publications, a 'best of' compilation of 21 of  "...the most outrageous and blood drenched tales...."  from the Eerie lineup.


If you are among those who have yet to have procured a copy of Weird World, and thus are unaware of the story of Eerie comics, in The Worst Of, Howlett provides an Introduction about Countrywide Publishing and its owner, the eccentric Myron Fass; Eerie Publications editor Carl Burgos, the creator of The Human Torch; and the artists - Dick Ayers, Chic Stone, Ezra Jackson, and Oscar Fraga, among others -  who did the spectacularly gruesome full color covers, and interior comics, for Horror Tales, Tales of Voodoo, Witches Tales, Tales from the Tomb, etc.

The 21 stories showcased in The Worst of Eerie were selected by Howlett to represent the different graphic art styles of above-mentioned artists, ranging from the 'clean' linework of Chic Stone, to the darker, heavily colored style of Ruben Marchionne.



And, of course, Howlett also selected the stories that epitomized the gleeful, unapologetic  devotion to gore and grue that made the Eerie line stand out from the more sedate presentations of the Warren, Skywald, and Marvel black and white horror magazines.




If you have the good fortune to have read those cheap, offensive, and tasteless comics back in the 60s and 70s, and consequently were warped for life, then you're obviously going to have no choice but to get a copy of The Worst of Eerie Publications. It's a quality hardbound book, with nice color separations, as well as reasonably priced, and it's available at your usual online retailers.

And while you're at it....pick up an extra copy, and pass it off to some grade-school kids at the local playground.......after all, it's never too late to warp another generation of impressionable young minds......

Happy Christmas 2014 !





Book Review: Crucible

$
0
0
Book Review: 'Crucible' by Robert R. Chase
3 / 5 Stars

'Crucible' (182 pp) was published by Del Rey in July, 1991; the striking cover painting was done by Darrell K. Sweet.

'Crucible' is the sequel to Chase's 1986 sf novel 'The Game of Fox and Lion' (which I reviewed here). 


While not disclosing any spoilers, 'Game' dealt with an interstellar conflict between the human worlds and rebellious faction of genetically engineered Manimals, referred to as 'Bestials'. 

A pivotal act in the conflict was the decision by the human worlds to enlist a super-genius, a Roman Catholic cleric named Benedict, to command their fleet.

In 'Crucible', Benedict returns, this time as the leader of a combined team of Bestials - now referred to by the politically correct term 'Gens' - and humans, assembled to crew the starship Crucible on an exploratory mission to a distant star system. The cruise of the Crucible is a 'kumbaya' mission, designed to show that both Homo sapiens and Gens can set aside their enmity and work together for the good of both races. 

As 'Crucible' opens, the lead character, a young woman named Shoshone Mantei, is abruptly woken from cryosleep. A disaster has befallen the ship: one of the fusion engines is damaged and off-line, and Mantei is needed to aid the small team of other revived crewmembers in carrying out emergency repairs.

Benedict has been revived as well, but he has been temporarily blinded as a result of the explosion that damaged the fusion engine. Despite his blindness, Benedict's uncanny intellectual abilities are all that stands between the loss of the ship, and a successful crash-landing on the nearby water world of Thetis.

The desperate efforts of Mantei and the rest of the crew, as well as Benedict's guidance, see the Crucible safely afloat on the chill waters of Thetis. But as the crew struggles to repair the ship, treachery and deceit become manifest. There are some among the crew - both human and Gen - who have no intention of fostering warming relations between the races. For them, murder is the necessary means for seeing that the conflict is re-ignited. 

It's up to Benedict, and Shoshone Mantei, to expose the conspirators. But tensions are growing aboard the Crucible, and time is running out......... 

'Crucible' is a readable, if not particularly exciting, 'hard' sf novel. It's probably not necessary to have read 'The Game of Fox and Lion' prior to reading 'Crucible', but it will help in making out the backstory.

Most of the suspense in 'Crucible' derives from the cat-and-mouse games between the conspirators and the crippled, but still formidable, Benedict, whose subtle stratagems are always revealed just in time, and just in place, to keep the expedition from disintegrating into internecine warfare. 

The main weakness of the novel, as far as I was concerned, was its rather preachy sentiment: a sf variation on the theme of how getting to know the 'stranger' is the key not only to overcoming racial prejudice, but to coming to terms with your own identity as a human being. 

[To be fair, this dramatized, humanistic approach to storytelling was part and parcel of 80s and early 90s sf, as witnessed in works such as 'Ender's Game' and 'Enemy Mine'.]

Summing up, if you've read 'The Game of Fox and Lion', it's worth picking up 'Crucible'. Those unfamiliar with the first volume may find 'Crucible' rewarding, if they like sf in the classic, Analogue-style mold.

Article 0

$
0
0
'Heavy Metal' magazine November 1984




It's  November, 1984, and on MTV and on FM radio, you're more than likely to hear the latest single (off the Big Bam Boom album) from Hall and Oates: 'Out of Touch'. The video is deliberately cheesy, and it's a great song.



The latest issue of Heavy Metal magazine features a front cover by Olivia, and a back cover by Voss.

This issue has new installments of Jeronaton's 'The Great Passage', Schuiten's 'The Walls of Samaris', Thorne's 'Lann', "The Hunting Party' by Bilal, and 'Tex Arcana' by Findley.

However, the November issue also has the opening installments of Daniel Torres's 'Triton', and Joost Swarte's 'A Second Babel'. These strips reflected the advent, in the early 80s, of the ligne claire, 'clear line', drawing style that was coming back into vogue in European comic books (bandes dessinées )

The ligne claire style, of which Herge's 'Tintin' comics is the better-known example, had dominated European comic publishing in the postwar years, but fallen our of favor by the early 70s. By the early 80s, however, many European artists were seeking to adopt a ligne claire artistic sensibility to comics aimed at adult audiences. This resulted in a novel juxtaposition of an art style historically associated with comics for a juvenile audience, with content that featured sex and nudity and, in some instances, graphic violence.

While these retro-style comics do feature some interesting approaches to composition and art - Torres's work, in particular, epitomizes a revival of Art Deco consciousness - they aren't really sf or fantasy. 




Nonetheless, HM's Editor-in-Chief Julie Simmons-Lynch is preoccupied with running this sort of material in the magazine. It soon comes to dominate HM in 1985 and after. The content that made the magazine so noteworthy in its first few years of publication - content from stalwarts like Druillet, Nicollet, Suydam, Caza, etc. - was to be dropped in favor of long-running installments of these new 'Art Deco' strips.

The best of the comic / graphic features in the November, 1984 issue is Paul Kirchner's black and white strip, 'Critical Mass of Cool', which I previously have posted here.

Rather than re-post 'Cool', I thought I would instead post two of the interviews that appeared in the November, 1984 issue; there is one with Tanith Lee, and another, with director John Waters.








Book Review: The Tartarus Incident

$
0
0
Book Review: 'The Tartarus Incident' by William Greenleaf


3 / 5 Stars

He tugged on a shoulder, and the body flopped toward him....and he saw raw flesh, shards of white bone, empty eye sockets oozing gray stuff held to together by white, stringy filaments.

He fell back, vomited, and came up gasping for air. 

Then he heard the creature mewling its way down the corridor like some monstrous cat. He grabbed for his sizzler, and realized he no longer had it. Then he was running. Something up ahead - the end of the corridor. He pounded toward it, the sounds of the creature coming up close behind him.

This excerpt from 'The Tartarus Incident' (202 pp., Ace Books, May, 1983, cover artwork by James Gurney) certainly has some grisly excitement to it. Could 'Tartarus' be that rare thing: a sci-fi horror novel that really delivers the creeps and cold chills ?

Unfortunately, while 'Tartarus' comes close on occasion, overall, it misses the mark.

The plot is straightforward: the shuttlecraft Jack-A-Dandy, with a crew of four, is assigned to travel to the wintry planet Sierra, there to audit the colony outposts's finances. 

However, when the shuttle emerges from its hyperspace 'jump', its crew is bewildered to find themselves on a desert planet, where the air is breathable, but a roasting 125 degrees Farenheit, and the shuttle is pelted by sandstorms.

The Jack-A-Dandy is able to get off one garbled distress call before their comm link goes out, stranding the shuttle, with a broken navigational system, on an uncharted world .

The novel provides two alternating narratives. One deals with the efforts of the Space Command to discover where the shuttle went, and how to retrieve it. Author Greenleaf here focuses on the incompetency of bureaucrats, contrasting their ineptitude with increasingly dire straits of the shuttle crew.

As the bureaucracy sluggishly moves to investigate the fate of the Jack-A-Dandy, the other narrative deals with the travails of the shuttle and its crew. Captain McElroy struggles to improvise a functioning nav system. But things take a turn for the worse when a crew member becomes deranged and runs off into the hills....where an ancient, long-abandoned city lies under the searing sun.

The remaining crewmembers of the Jack-A-Dandy have no choice but to set out to find their missing colleague. But, as they soon discover, not everything in the ruined city is dead and buried....... 

As a novel written in the early 80s, 'Tartarus' borrows to some extent from the blockbuster film Alien, and this is not surprising, nor necessarily a bad thing. But the main problem with 'Tartarus' is that, while its narrative does deliver some rewarding 'alien monster' action, it is often interrupted and diluted by lengthy passages in which the author explores the interior psychology of his crewmembers. 

As well, it doesn't help matters that the crew exhibit the same carelessness and stupidity as the lubricious teens who serve as victims in slasher movies. In fact, by the book's midpoint, I was rooting for the monsters to make quick work of the idiotic crew.......

I won't divulge the book's ending, except to say that it did pick up sufficient suspense to impart some necessary momentum to the narrative.

The verdict ? As a sci-fi horror novel, 'Tartarus' is comeptent, but not extraordinary. It's worth picking up if you happen to see it on the shelf, but I can't say it should be the object of a dedicated search.

Epic Illustrated December 1984

$
0
0
Epic Illustrated 
December, 1984
No. 27


December, 1984, and on MTV, it's Wham, with 'Last Christmas'. Great 80s hairstyles and fashions are on display.....


The December issue of Marvel's Epic Illustrated is out, and all things considered, it's a pretty good issue. There is a fine front cover painting by Clyde Caldwell, and inside, a showcase of the art book 'Castles'.





A lengthy part of the magazine is devoted to running several episodes of the dire, grossly over-praised Vaughn Bode comic 'Cobalt 60'. There is also too much space given to a promotional section for the Sergio Aragones comic 'Groo the Wanderer'. 

But there are some good single-episode comics, including the satirical 'Corporate Wars' by Mike Saenz, which I've posted below.......









Hubba Hubba !

$
0
0
Hubba Hubba !
by Arthur Suydam
from Heavy Metal magazine, December, 1982

Book Review: Roofworld

$
0
0
Book Review: 'Roofworld' by Christopher Fowler


4 / 5 Stars

‘Roofworld’ first was published in 1988 in hardback by Ballantine; this mass market paperback edition (307 pp) was published in April, 1990. The cover artist is uncredited.

It’s London, December 1988. The weather is miserable: continuous cold rain pelts down from low-hanging dark clouds. The early evening darkness contributes to the depressing atmosphere brought on by the coming start of Winter.

Robert Linden is a disaffected young man who works as a clerk in a small London firm. The firm acquires the licensing rights to novels, then sells the rights for profit to interested film studios. He is tasked with tracking down Charlotte Endsleigh, the authoress of a critically praised, but obscure novel titled The Newgate Legacy.

Linden’s investigation leads him to Endsleigh’s flat in Hampstead, where he meets Rose Leonard, a young 'West Indian' (i.e., black) girl who manages the building. To Linden’s dismay, he learns from Rose that Charlotte Endsleigh is dead, murdered by a prowler who broke into her apartment. Linden is now faced with tracking down Endleigh’s next of kin, her daughter Sarah.

Linden, with Rose Leonard’s help, sets off to find Sarah Endsleigh, a search that takes him into the ‘goth’ subculture of London’s poorer neighborhoods and more eccentric gathering places.There, Robert and Rose make a startling discovery:

For generations, an entire community of outcasts has made the rooftops of metropolitan London their home. In this ‘roofworld’, a network of nylon and steel cables, 
attached to anchor points on the rooftops of London's multi-story buildings, forms a clandestine transportation network. The denizens of roofworld don specially-made harnesses equipped with pulleys, and zipline from one rooftop to another with ease. They make their homes in the small shacks and sheds that are placed upon the larger rooftops; some nevermore descend to the streets, which are looked upon with contempt as the habitat of the ground-dwelling ‘insects’ of conventional humanity.

A code of secrecy, and a habit of restricting their activities to the night hours, has made the majority of London’s population unaware of the existence of roofworld and its population. But as Robert and Rose soon learn, this is about to change. For war has broken out in roofworld between the two major blocs representing its residents.

As the cold, dark, and drizzly days of December unfold, Robert Linden, Rose Leonard, and detective chief inspector Ian Hargreave find themselves drawn into the increasingly violent conflict taking place on roofworld…..a confrontation that may decide the future of not just London, but England itself……

‘Roofworld’ is the second novel (the other being ‘Rune’, 1990) by Christopher Fowler that I have reviewed at this blog. Like ‘Rune’, ‘Roofworld’ is essentially a mystery novel, written in a very accessible, very readable style. There are multiple plot threads, but these are competently handled, aided by the author’s use of short chapters. The story’s major villain is suitably evil, with Fowler’s prose venturing into splatterpunk territory when describing the deaths of those with the misfortune to offend his sociopathic sensibilities.

‘Roofworld’ isn’t perfect; at over 300 pages in length, the middle section of the book tends to drag, and the villain is one of those types who tends to launch into philosophical discourses before visiting mayhem upon his victims. 


But overall, its offbeat backstory, and its setting in the gritty, not-yet-gentrified London of the late 80s, give the book an imaginative quality that makes it worth searching out.

Void Indigo issue 1

$
0
0
Void Indigo
by Steve Gerber and Val Mayerik
issue 1, November, 1984
Marvel / Epic


After reading the Void Indigo graphic novel, I decided to search out and investigate the short-lived, 2-issue comic book series that Epic comics released in November, 1984 and March, 1985. 

The reason for the series' cancellation after the first two, of what were intended to be six issues, apparently had something to do with the outcry from comic book critics over what they perceived as 'Void's' portrayal of sadistic violence and misogyny (according to the 'Void Indigo' Wiki entry, a comic book critic named Bob Ingersoll called the comic 'a crime against humanity). 

The plot, which picks up at the end of the graphic novel, is barely coherent: Ath Agaar, a barbarian warlord who was killed eons ago by a cabal of four evil necromancers....

......has been reincarnated in the body of a red-skinned, shaven-headed alien space pilot named Jhagur......!


After his spaceship crash-lands in the desert of New Mexico......



Jhagur - who has a variety of superhuman powers, including the ability to alter his appearance - takes on the form of a young man named Michael Jagger.....!


Jagger / Jhagur takes up residence in L.A. with a shapely blonde named Linette, and embarks on his mission of vengeance. For the Dark Lords who murdered Ath Agaar have been reincarnated, as denizens of southern California no less, where they are enthusiastic participants in all manner of evil acts. 

As 'Void Indigo' issue 1 opens, Jhagur has eliminated one of the four Dark Lords, and is actively seeking the other three....who have no intention of going quietly......

Posted below are the contents of the first issue of 'Void Indigo', the comic book. 

It's an awful comic. Val Mayerik's artwork is horrible - little more than preliminary sketches hastily reworked to meet an obviously too-close deadline. 

The color printing is the worst I've ever seen in a major publisher's comic published in the 80s......even making allowances for the poor quality of the color separations, which in the 80s relied almost exclusively on cheap, plastic printing plates, Void Indigo's colors are truly awful.

But, looking at the contents of the first issue of 'Void', well....I broke out laughing when I finished reading page 2 !

Looking at the comic 30 years after its initial publication, 'Void Indigo' is not a 'crime against humanity', but garish, freewheeling, exploitative mess of a comic book. A mess that, despite the dysfunctional plot, artwork, and coloring, has some real entertainment value...particularly in its crazed depiction of California culture of the mid-80s, its gratuitous nudity and violence, and its cheerful violation of every one of today's standards for politically correct comic book content. 

Stand by for the contents of issue 2, coming soon to the PorPor Books Blog !

































Book Review: Computerworld

$
0
0
Book Review: 'Computerworld' by A. E. Van Vogt


0 / 5 Stars

“Computerworld’ (203) is DAW Book No. 554, published in November, 1983; the cover artwork is by Michael Whelan. DAW also released the book with the alternate title ‘Computer Eye.’

This is one of the worst sf book’s I’ve ever read. I certainly wasn’t expecting a remarkable novel from Van Vogt….. but even by his considerably relaxed standards, this novel is truly dire.

I didn’t get past page 30 with ‘Computerworld’, and I have come to mourn the time I wasted to reading those first 30 pages. 


[For a review based on the reading of the entire book, readers are referred to the M. Porcius Fiction Blog.]

Apparently, in the early 80s, Van Vogt decided to learn all he could about computer technologies and operating systems, and decided to write a novel using the computer as the narrator….. a second-person narrator, at that. 


Van Vogt calculated that working an entire vocabulary of computing terms and jargon into his prose would give his novel a degree of authenticity that, presumably, would startle and astonish those legions of sf readers who refused to acknowledge his unique genius........

Thus, the entire novel is thus one long exercise in deciphering a stilted prose style designed to mimic the computational processes of a very advanced computer. It’s like reading really, really bad fanfic 
....with the inflection of a metallic monotone....about a HAL 9000 computer (i.e., the one from 2001 ) in control of the USA

Here are some selected excerpts:

I replied in the male voice I used when speaking to men. “Each human being"– those were my words- "now numbering in America one hundred and seventy-eight million, four hundred and thirty-three thousand, nine hundred and eleven individuals – as of a cut –off moment when you finished asking your question, has a distinctive bio-magnetic configuration, each different from all others in thousands of ways. As you know, my previous recognition of a human man, woman, or child depended on my comparing his physiognomy with earlier models of him in my memory banks, and of comparing his voice in a similar fashion. I still do this, but it is an automatic process not really necessary any more to recognition. That now requires only the golden profile.”


***
The Pren-Boddy vehicle is proceeding along the Main Street of Mardley, heading south. I drive the S. A. V. E. (#) to the nearest intersection, and the other three available S. A. V. E.s to the three next intersections. In each instance, I wait on the side street. My plan is to fire at, or ram, the rebel machine from successive side streets.
***

His voice pauses. Because even as he is speaking, David’s attention is distracted toward a large dog that, at that moment, comes to the foot of the stage steps. The animal, a brown (shade 8) mixed breed, puts its fore paws on the lower of the two steps.

At once, David’s body begins to shimmer. Swiftly, it takes on a dog shape. The transformation is so rapid that by the time Glay tate grabs at the changing-shape-thing, what he grabs is 9/10ths brown, fuzzy-haired dog-duplicate.

But he grabs hard. And he holds the David-animal body firmly. As he continues grasping it, the dog changes back into boy. Into David Norton. In my line of vision, 38 people have stood up in a manner known as jumping to their feet. And there is a sound. What I, by comparison, would call a collective moan. The sound comes from all over the tent. I count 241 moans, most of them from people I cannot see.

***
Even the most ardent of those wretched souls who continue to insist that Van Vogt was an unfairly maligned genius of sf, are going to have difficulty endorsing this book……

Car Warriors issue 4

$
0
0
Car Warriors
issue 4
Epic Comics / Marvel, September, 1991




The Delorean Run is underway......and our contestants are neck-and-neck on the road to Lansing !


But violence and mayhem accompany the race, as the mutants of the wastelands try their best to snuff out any trespassers.......



Even the Wysockis, my favorites among the racers, will find the going gets difficult.....


And then, there's the stench of corporate treachery waiting at the finish line.....!


Here it is, the final episode of 'Car Warriors', featuring one of the more gruesome illustrations of gunshot-mediated disembowelment I've ever seen in a 'mainstream' comic book.....!































Book Review: Billenium

$
0
0
Book Review: 'Billenium' by J. G. Ballard


4 / 5 Stars

‘Billenium’ (159 pp) was published in 1962 by Berkley; the cover art is by Richard Powers.

The stories compiled in this anthology all saw print previously during the interval from 1956 – 1962 in various UK and USA science fiction magazines.

All of the stories in this collection, however engaging (or not), are clearly miles ahead of anything else being published in the genre during the early 60s. Those other writers who received praise at that time for their ‘literary’ qualities, such as James Blish with his ‘Cities in Flight’ novels, are mediocre by comparison. Ballard’s writings, while always understated and subtle – in the British sf tradition – display a use of language, setting, plot, and atmosphere that seem relevant and timely even today, more than 50 years later.

As well, the theme of entropy – although it was never disclosed as such – permeates many of these stories, giving them an imaginative flavor that other sf writers wouldn’t come to adopt until the end of the decade.

A brief summary of the contents:

Billenium: still one of the best Overpopulation stories ever written.

The Insane Ones: in the future, psychiatry is outlawed.

Studio Five, The Stars: a ‘Vermilion Sands’ story set in that entropy-laden resort. A dull tale about the editor of a magazine that publishes poetry written by computer; there is trouble when the computer breaks.

The Gentle Assassin: still one of the best time-travel stories ever written.

Build-Up: in a city that spans the entire planet, a young man searches for empty space to cure his anomie.

Now Zero: the narrator relates his efforts to find the perfect way to seize power from an unsuspecting populace. A ‘trick’ ending.

Mobile (aka Venus Smiles): a piece of abstract sculpture displays unusual properties.

Chronopolis: offbeat story about a dystopian future in which the regimentation introduced by the discovery of clocks and time-keeping has been overthrown, replaced by decay and aimlessness.

Prima Belladonna: another Vermilion Sands story, this one also rather dull: a mysterious woman upsets the social order among the Sands residents.

The Garden of Time: another offbeat, inventive story; this one about a couple who confront impending disaster with grace and style. One of the best sf stories Ballard wrote.


The verdict ? While the 'Vermilion Sands' stories are the weaker entries, the good quality of the other stories make this collection well worth searching for.

A Matter of Time

$
0
0
A Matter of Time
by Juan Gimenez
from Heavy Metal magazine, October 1984










Book Review: Commander-1

$
0
0
Book Review: 'Commander-1' by Peter George


2 / 5 Stars

Peter George (1924 – 1966) was a British author who served in the RAF during WW2. In 1958 he published a novel about a paranoid American Air Force commander who launches a nuclear attack on Russia, titled Two Hours to Doom; in the US, it was retitled Red Alert.

In 1962, the American authors Eugene Burdick and Harvey Wheeler published another nuclear disaster novel, titled Fail Safe, that also dealt with an command and control error that leads to a nuclear war. George sued them for plagiarism, and the case was settled out of court.

For his part, George co-wrote the screenplay for the 1964 Stanley Kubrick film Dr. Strangelove, or: How I Learned to Stop Worrying and Love the Bomb, which was based on Red Alert.

In 1965 George published another novel, 'Commander-1'. This Dell paperback was released in June, 1966. (That same year, Peter George shot himself at the age of 42.)

As ‘Commander-1’ opens, it is Christmas Eve, December 24, 1965. In the Pentagon War Room, Brigadier General Barry Kingston assumes command of the night shift, expecting a quiet and uneventful period of duty. However, NORAD detects the launchings of missiles overseas, and there is a troubling absence of communication from the main US early-warning facility (referred to as ‘Clear’).

As an apprehensive Kingston exchanges phone calls with NORAD, additional launches of Russian ICBMs are observed. The US goes to DEFCON 2 status. Contact is lost with New York City and Scot's Hill, North Carolina, where the President is spending the holidays. The War Room command has no choice but to go to DEFCON 1, and orders an attack on Russia with the entire US arsenal. World War Three commences.

The novel then shifts locale to an un-named US nuclear submarine stationed underneath the polar ice pack. Its Commander, James Geraghty, has been ordered to conduct an experiment in which civilians are housed in an isolation chamber aboard the sub, simulating the closed quarters associated with space travel. To Geraghty’s increasing disquiet, after December 25, he is unable to raise radio links with his home port, the Navy, or with any US military installation.

Once Geraghty does make contact with his superiors, he learns that there has been a nuclear war, and that most of the world is in ruins. He and his submarine now constitute one of the last military resources of the US.

The remainder of ‘Commander-1’ deals with Geraghty’s decision to find a top-secret US base designed to be the final redoubt in the event of WW3. But even as Geraghty embarks on his new mission, his already precarious mental state begins to change….and not for the better.

‘Commander-1’ is primarily a dark satire of the military mind, related in a detached, matter-of-fact prose style, the primary goal of which is to document the growing egomania of Geraghty, the submarine commander. It fails to offer much in terms of vivid descriptions of post-apocalyptic landscapes and devastation; indeed, most of the action unfolds aboard the submarine, or on remote islands in the Pacific.

I won’t disclose any spoilers, but the ending of ‘Commander-1’ is in keeping with author Peter George’s belief in the futility of the Cold War and the nuclear arms race (topics that apparently contributed to the depression that led him to commit suicide). It’s a grimmer novel that Red Alert, and in a sense, more polemical. 


I doubt it will appeal to readers who are interested in the more traditional post-apocalyptic tale, about the struggle for survival in irradiated wastelands populated by mutants and cannibalistic barbarians. 'Commander-1' is best regarded as a product of the height of the Cold War, which (for anyone under 40) has since become a sort of vaguely recalled aspect of 20th century American history......

Exterminator 17

$
0
0
Exterminator 17 
by Jean Pierre Dionnet and Enki Bilal




'Exterminator 17' first was serialized in the French magazine Metal Hurlant in 1976 - 1977. An English translation, in black and white, was serialized in Heavy Metal, starting with the October, 1978 issue and continuing through the March, 1979 issue.


This 1986 Catalan Communications trade paperback compiles all of those English-language episodes, in a color format (done by Dave Brown). Humanoids published a hardcover edition in 2002, followed by a sequel titled La Trilogy D’Ellis ('The Ellis Trilogy') which, unfortunately, has not been released in English.


When I picked up and read my very first issue of Heavy Metalin November, 1978, it was my first introduction to European styles of comic book artwork, and I found 'Exterminator 17' to be one of the most offbeat such comics I’d ever seen.

This mainly was due to Bilal's artwork, which was extremely detailed and meticulous, but at the same time, distinctive in its sensibility. The festoonings and graticules and linework gave each image a cluttered, 'organic' quality, while the incorporation of stains, blotches, chips, gouges and smears on the bulkheads of the spaceships, and the clothing of the characters, added avisual element of decay and entropy - things simply not encountered in American comic book art. 

Bilal's rendering of human faces and features was also novel and imaginative....an outstanding example is the unscrupulous plastic surgeon surgeon aboard the 'genetic probe ship' : 


The plot of 'Exterminator 17' also has its own offbeat sensibility that meshes well with the artwork (although in its later stages, the narrative undergoes some confusing jumps and shifts that suggest that somewhere along the way, some pages were dropped from final production).

The eponymous Exterminator is a member of an army of combat androids; these armies were created as proxies for settling disputes between rival political blocs. As the comic book opens, the army to which Exterminator 17 belongs has been deployed to the planetoid Novack for a battle with another android army.



Barely have the rival armies engaged, however, when the dispute is settled by distant negotiations. A built-in 'kill switch' instantly renders all the combatants 'deactivated'.


But as it turns out, the creator of the androids is himself near death. And before he succumbs, his conscience leads him to take an unprecedented step towards freeing the androids.....and the vehicle of this freedom will be Exterminator 17.



I won't disclose any spoilers, save to say that Exterminator 17 embarks on a journey to the stranger realms of the galaxy, and not everyone he meets is trustworthy.....



Summing up, if you're a fan of Metal Hurlant and Heavy Metal, and / or European sf comics, then getting a copy of the 'Exterminator 17' graphic novel is a worthy investment....and if you are fluent in French, the sequel also is worth getting.



Book Review: The Eyes of the Overworld

$
0
0
Book Review: 'The Eyes of the Overworld' by Jack Vance


5 / 5 Stars

The stories in ‘The Eyes of the Overworld’ were first published in The Magazine of Fantasy and Science Fiction in 1965 – 1966, with the compilation first appearing as an Ace paperback in 1966. This Pocket Books edition (190 pp.) was published in March, 1980; the cover artist is uncredited.

This is the second volume in the four-volume series of ‘The Dying Earth’, the other volumes being ‘The Dying Earth’ (1950), ‘Cugel’s Saga’ (1983), and ‘Rhialto the Marvellous’ (1984).

‘Eyes’ introduces the main character for two of the four books in the saga: Cugel the Clever, probably one of the most well-known antiheroes in sf and fantasy literature. Cugel is routinely amoral, grasping, and avaricious, and often as not has only himself to blame for getting into trouble with various wizards, deities, and angry townspeople. 


At the same time, Cugel is often a source of ironic amusement, and often winds up getting the better of individuals who are as unpleasant as he is himself. The reader can’t help but wind up liking Cugel, despite his faults.

The opening chapter of ‘Eyes’ sees our hero running afoul of a powerful mage, who dispatches Cugel to a remote hinterland, there to recover two marvelous jeweled loupes, which allow their user to visualize a world of wealth and magnificence existing on a higher plane, a world quite nicer than that of the Dying Earth. 


In the course of executing this quest Cugel has various adventures, all of which are related by Vance with the semi-stilted diction that characterizes his written works, a stilted prose that relies on sardonic humor laced with sharp bits of violence.

This being a Vance novel, of course, readers also must prepare to encounter a vocabulary of nouns, adverbs, and adjectives that rarely (if ever) appear in most literature of any genre. 


Despite its comparatively short length, ‘Eyes’ remains an exemplary fantasy / sci-fi novel and is a more worthy read than many of the 500+ pp novels that now dominate the retail shelves. 

If you haven’t yet read any of the Dying Earth novels, ‘Eyes’, along with ‘Cugel’s Saga’, remain the two best entries in the series, and are well worth getting, even though copies in good condition are often expensive.

Christmas 2014 Acquisitions

$
0
0
Christmas 2014 acquisitions

The majority of these paperbacks were obtained from Books and Melodies LLC, a bookstore located at 2600 James Street in Syracuse, New York:


The entire storefront is occupied by the bookstore. The sf section, while not overly large, contained a number of obscure and less frequently encountered titles, most priced at $2 - $3 each. 

Horror fiction is interspersed with the mysteries. There is an extensive section of general fiction, and a large section for nonfiction works, as well as lots of shelf space for DVDs and records (the vinyl kind). 

Books and Melodies is well worth visiting if you are in the Syracuse area.


  
I can't say I'm a big Delaney fan, but these two volumes may be worth investigating.



The Margaret St Clair novel was an utter mystery, while The Ophiuchi Hotline is a well-known example of mid-70s sf.


I'm skeptical of The Steel Crocodile, but it does have a classic late 60s - early 70s cover illustration from The Dillons. The Elwood anthology is likely mediocre, but worth a try.


Lowland Rider may be another over-rated early 90s 'psychological thriller'  masquerading as a horror tale. The Chaos Weapon is a sequel of sorts to Kapp's 1972 novel Patterns of Chaos (review coming soon).


The Dead Astronaut is a collection of sf tales appearing in Playboy during the 60s. The Destroying Angel is second-gen cyberpunk, and seems like a worthy read.

Bunker's Family by Nicollet

$
0
0
'Bunker's Family' by Nicollet
from Metal Hurlant No. 14, February, 1977


Unfortunately, my efforts to translate the text of this comic using Google Translate are singularly unsuccessful, yielding mainly gibberish. And, as best as I can tell, an English translation of this comic was never printed in the pages of Heavy Metal.

Nonetheless, the warped, satiric genius of 'Bunker's Family' will come across regardless of your fluency in French.......










Viewing all 1651 articles
Browse latest View live